Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Parch

1R · Instant

Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.

Similar cards

Color identity:
NameManaTypeText
Megrim 2BEnchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Maestros Confluence 3UBRSorcery Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Lobber Crew 2RCreature — Goblin Warrior Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew. 0/4
Tormentor Exarch 3RCreature — Phyrexian Cleric When Tormentor Exarch enters the battlefield, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn. 2/2
Power Conduit 2Artifact {T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
Thunderclap 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Whirling Catapult 4Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
Falkenrath Perforator 1RCreature — Vampire Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1
Gix's Command 3BBSorcery Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
Retreat to Emeria 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Page 136