Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Parallax Tide

2UU · Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Similar cards

Color identity:
NameManaTypeText
Unholy Indenture 2BEnchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Shallow Grave 1BInstant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Thoughtpicker Witch BCreature — Human Wizard {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. 1/1
Cryptex 2Artifact {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
Vault 75: Middle School 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.
Palantír of Orthanc 3Legendary Artifact At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Murasa Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Page 244