M:tG card similarity search
R · Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bog Hoodlums | 5B | Creature — Goblin Warrior | Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1 |
| Military Intelligence | 1U | Enchantment | Whenever you attack with two or more creatures, draw a card. |
| Tome Raider | 2U | Creature — Faerie | Flying When Tome Raider enters the battlefield, draw a card. 1/1 |
| Wicked Reward | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn. |
| Sparring Golem | 3 | Artifact Creature — Golem | Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2 |
| Legolas, Master Archer | 1GG | Legendary Creature — Elf Archer | Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4 |
| Sea-Dasher Octopus | 1UU | Creature — Octopus | Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2 |
| Quickchange | 1U | Instant | Target creature becomes the color or colors of your choice until end of turn. Draw a card. |
| Moira and Teshar | 3WB | Legendary Creature — Phyrexian Spirit Bird | Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5 |
| Ice | 1U | Instant | Tap target permanent. Draw a card. |