Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Panic

R · Instant

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Audacious Infiltrator 1WCreature — Dwarf Rogue Audacious Infiltrator can't be blocked by artifact creatures. 3/1
Heightened Awareness 3UUEnchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Fen Hauler 6BCreature — Insect Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures. 5/5
Sneaky Homunculus 1UCreature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Séance 2WWEnchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Page 123