Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Panacea

4 · Artifact

{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.

Similar cards

Color identity:
NameManaTypeText
Curious Herd 3GInstant Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Silvergill Douser 1UCreature — Merfolk Wizard {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1
Living Armor 4Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Warfire Javelineer 3RCreature — Minotaur Warrior When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3
Serra the Benevolent 2WWLegendary Planeswalker — Serra [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." Loyalty 4
Ambergris, Agent of Destruction 2RRLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3
Comet Storm XRRInstant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Witch-king of Angmar 3BBLegendary Creature — Wraith Noble Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3
Sanctum of Fruitful Harvest 2GLegendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
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