Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pale Moon

1U · Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Ghostly Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2
Bloodsworn Squire 3BCreature — Vampire Soldier {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) 3/3
Pentad Prism 2Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color.
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Thunderclap 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Curse of Conformity 4WEnchantment — Aura Curse Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Horde of Notions WUBRGLegendary Creature — Elemental Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. 5/5
Mythweaver Poq 3GLegendary Creature — Cat Shaman Mythweaver Poq's power and toughness are each equal to the number of lands you control. Whenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn. */*
Bombardment RSorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Dawnglare Invoker 2WCreature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1
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