M:tG card similarity search
3W · Creature — Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Volrath's Laboratory | 5 | Artifact | As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type. |
| The Book of Vile Darkness | BBB | Legendary Artifact | At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. |
| Rebellion of the Flamekin | 3R | Tribal Enchantment — Elemental | Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
| Crashing Footfalls | Sorcery | Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample. | |
| Shadow Rider | 2BB | Creature — Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |
| Maalfeld Twins | 5B | Creature — Zombie | When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4 |
| Generous Gift | 2W | Instant | Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. |
| Origin Spellbomb | 1 | Artifact | {1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. |
| Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
| Brushstrider | 1G | Creature — Beast | Vigilance 3/1 |