M:tG card similarity search
1WW · Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2
Name | Mana | Type | Text |
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Tibalt, Rakish Instigator | 2R | Legendary Planeswalker — Tibalt | Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Loyalty 5 |
Hellion Crucible | Land | {T}: Add {C}. {1}{R}, {T}: Put a pressure counter on Hellion Crucible. {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.) | |
Vraska, Relic Seeker | 4BG | Legendary Planeswalker — Vraska | [+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1. Loyalty 6 |
Moodmark Painter | 2BB | Creature — Human Shaman | Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 |
Trove Tracker | 2U | Creature — Human Pirate | When Trove Tracker dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/2 |
Watcher for Tomorrow | 1U | Creature — Human Wizard | Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1 |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Drover of the Mighty | 1G | Creature — Human Druid | Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. 1/1 |
Tovolar, Dire Overlord | 1RG | Legendary Creature — Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3 |
Berserkers of Blood Ridge | 4R | Creature — Human Berserker | Berserkers of Blood Ridge attacks each combat if able. 4/4 |