M:tG card similarity search
1RW · Legendary Creature — Human Knight
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Summoning Trap | 4GG | Instant — Trap | If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
| Discerning Peddler | 1R | Creature — Human Rogue | When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. 2/2 |
| Secluded Glen | Land | As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}. | |
| Drana, the Last Bloodchief | 3BB | Legendary Creature — Vampire Cleric | Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
| The Most Dangerous Gamer | 2BG | Legendary Creature — Human Gamer Guest | Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. 2/2 |
| Ulvenwald Observer | 4GG | Creature — Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6 |
| Akoum Flameseeker | 2R | Creature — Human Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. 3/2 |
| Game Trail | Land | As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}. | |
| Dread Fugue | B | Sorcery | Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
| Fortified Village | Land | As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. |