M:tG card similarity search
2W · Legendary Artifact Creature — Synth Knight
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Elvish Herder | G | Creature — Elf | {G}: Target creature gains trample until end of turn. 1/1 |
| First Little Pig | 1G/W | Creature — Boar | {1}{G/W}: Exile target artifact or enchantment. Activate only once. 2/2 |
| Dragonrage | 2R | Instant | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." |
| Livio, Oathsworn Sentinel | 1W | Legendary Creature — Human Knight | {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2 |
| Razor Golem | 6 | Artifact Creature — Golem | Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance 3/4 |
| Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
| Tegan Jovanka | 2W | Legendary Creature — Human | Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
| Megatog | 4RR | Creature — Atog | Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4 |
| Hunted by The Family | 5UU | Sorcery | Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. |
| Butcher's Glee | 2B | Instant | Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |