Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Painful Quandary

3BB · Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

Similar cards

Color identity:
NameManaTypeText
Aurelia, the Law Above 3RWLegendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4
Cabal Slaver 2BCreature — Human Cleric Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1
Priority Avenger 3WCreature — Bird Wizard Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4
Double Cross 3BBSorcery Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Mire's Malice 3BSorcery Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Reign of Terror 3BBSorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Seize the Spoils 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Fumarole 3BRSorcery As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
Kwain, Itinerant Meddler WULegendary Creature — Rabbit Wizard {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
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