M:tG card similarity search
2B · Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Name | Mana | Type | Text |
---|---|---|---|
Stromkirk Bloodthief | 2B | Creature — Vampire Rogue | At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. 2/2 |
Imposter Mech | 1U | Artifact — Vehicle | You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1 |
Meditate | 2U | Instant | Draw four cards. You skip your next turn. |
Obyra, Dreaming Duelist | UB | Legendary Creature — Faerie Warrior | Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. 2/2 |
Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
Murasa Pyromancer | 4RR | Creature — Human Shaman Ally | Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. 3/2 |
Malicious Advice | XUB | Instant | Tap X target artifacts, creatures, and/or lands. You lose X life. |
Vengeful Dead | 3B | Creature — Zombie | Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2 |
Compost | 1G | Enchantment | Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. |
Nightdrinker Moroii | 3B | Creature — Vampire | Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2 |