M:tG card similarity search
1BB · Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
| Name | Mana | Type | Text |
|---|---|---|---|
| March of the Canonized | XWW | Enchantment | When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. |
| Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
| Smoke Spirits' Aid | XR | Sorcery | For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." |
| Unscrupulous Agent | 1B | Creature — Elf Detective | When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1 |
| Tormented Thoughts | 2B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power. |
| Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
| Quickchange | 1U | Instant | Target creature becomes the color or colors of your choice until end of turn. Draw a card. |
| Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
| Graceful Takedown | 1G | Sorcery | Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. |
| Incite War | 2R | Instant | Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) |