M:tG card similarity search
1BB · Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Name | Mana | Type | Text |
---|---|---|---|
Hall of Triumph | 3 | Legendary Artifact | As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. |
Invincible Hymn | 6WW | Sorcery | Count the number of cards in your library. Your life total becomes that number. |
Burn from Within | XR | Sorcery | Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. |
Nantuko Mentor | 2G | Creature — Insect Druid | {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1 |
All-Seeing Arbiter | 4UU | Creature — Avatar | Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. 5/4 |
Archers' Parapet | 1G | Creature — Wall | Defender {1}{B}, {T}: Each opponent loses 1 life. 0/5 |
Marauding Blight-Priest | 2B | Creature — Vampire Cleric | Whenever you gain life, each opponent loses 1 life. 3/2 |
Wheel and Deal | 3U | Instant | Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
Angelic Armaments | 3 | Artifact — Equipment | Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Fiery Justice | RGW | Sorcery | Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. |