M:tG card similarity search
2G · Creature — Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Shakedown Heavy | 2B | Creature — Ogre Warrior | Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4 |
| Cemetery Recruitment | 1B | Sorcery | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
| Jace's Triumph | 2U | Sorcery | Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
| Madrush Cyclops | 1BRG | Creature — Cyclops Warrior | Creatures you control have haste. 3/4 |
| Ritual of the Returned | 3B | Instant | Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness. |
| Hellion Eruption | 5R | Sorcery | Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. |
| Paleontologist's Pick-Axe | 2 | Artifact — Equipment | Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
| Goblin Bookie | R | Creature — Goblin | {R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.) 1/1 |
| Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
| Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |