Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Overwhelming Intellect

4UU · Instant

Counter target creature spell. Draw cards equal to that spell's mana value.

Similar cards

Color identity:
NameManaTypeText
Lavinia, Azorius Renegade WULegendary Creature — Human Soldier Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2
Padeem, Consul of Innovation 3ULegendary Creature — Vedalken Artificer Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. 1/4
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Herald of Ilharg 2RGCreature — Boar Beast Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. 3/3
Interpret the Signs 5USorcery Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Scatter to the Winds 1UUInstant Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sinister Sabotage 1UUInstant Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Spell Contortion 2UInstant Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Veiled Sentry UEnchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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