Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oversimplify

3GU · Sorcery

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

Similar cards

Color identity:
NameManaTypeText
Roar of Resistance 1REnchantment Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Command the Dreadhorde 4BBSorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Bristling Hydra 2GGCreature — Hydra When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3
Generous Visitor GCreature — Spirit Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1
Shimatsu the Bloodcloaked 3RLegendary Creature — Demon Spirit As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0
Song of Totentanz XRSorcery Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Faerie Squadron UCreature — Faerie Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. 1/1
Callous Sell-Sword 1BCreature — Human Soldier Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn. 2/2
Bereavement 1BEnchantment Whenever a green creature dies, its controller discards a card.
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