Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oversimplify

3GU · Sorcery

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

Similar cards

Color identity:
NameManaTypeText
Extruder 4Artifact Creature — Juggernaut Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. 4/3
Myrkul, Lord of Bones 4WBGLegendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5
Godsend 1WWLegendary Artifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Cyclops Gladiator 1RRRCreature — Cyclops Warrior Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4
A-Falcon Abomination 2UCreature — Zombie Bird Flash Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Overbeing of Myth G/UG/UG/UG/UG/UCreature — Spirit Avatar Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*
Aragorn, Hornburg Hero 1RGWLegendary Creature — Human Soldier Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4
Jugan, the Rising Star 3GGGLegendary Creature — Dragon Spirit Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. 5/5
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Overgrowth Elemental 2GCreature — Elemental When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. 3/2
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