M:tG card similarity search
1G · Creature — Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4
Name | Mana | Type | Text |
---|---|---|---|
Scalding Tarn | Land | {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. | |
Self-Inflicted Wound | 1B | Sorcery | Target opponent sacrifices a green or white creature. If that player does, they lose 2 life. |
Gorging Vulture | 2B | Creature — Bird | Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.) 2/2 |
Vigilant Martyr | W | Creature — Human Cleric | Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. 1/1 |
Polluted Delta | Land | {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. | |
Thrilling Discovery | RW | Sorcery | You gain 2 life. Then you may discard two cards. If you do, draw three cards. |
The Meathook Massacre | XBB | Legendary Enchantment | When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
Misty Rainforest | Land | {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. | |
Zealots en-Dal | 3W | Creature — Human Soldier | At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
Priest of Fell Rites | WB | Creature — Human Warlock | {T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |