Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Outrider of Jhess

3U · Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
Leonin Sanctifier 1WCreature — Cat Cleric Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. 2/1
Voice of Grace 3WCreature — Angel Flying, protection from black 2/2
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Merfolk Seer 2UCreature — Merfolk Wizard When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Ace's Baseball Bat 2Legendary Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
Twinblade Geist 1WCreature — Spirit Warrior Double strike Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Bloodcrazed Paladin 1BCreature — Vampire Knight Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1
Wild Aesthir 2WCreature — Bird Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Haunted Cloak 3Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 461