M:tG card similarity search
2W · Creature — Kor Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gratuitous Violence | 2RRR | Enchantment | If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
| Fervent Paincaster | 2R | Creature — Human Wizard | {T}: Fervent Paincaster deals 1 damage to target player or planeswalker. {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) 3/1 |
| Esix, Fractal Bloom | 4GU | Legendary Creature — Fractal | Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. 4/4 |
| Ranger's Firebrand | R | Sorcery | Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. |
| Goblin Kites | 1R | Enchantment | {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. |
| Krark's Other Thumb | 2 | Legendary Artifact | If you would roll a die, instead roll two of those dice and ignore one of those results. |
| Gollum, Obsessed Stalker | 1B | Legendary Creature — Halfling Horror | Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. 1/1 |
| Delif's Cone | 0 | Artifact | {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. |
| Gate Smasher | 3 | Artifact — Equipment | Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3} |
| Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |