M:tG card similarity search
2G · Creature — Human Druid
When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Scorn-Blade Berserker | B | Creature — Human Berserker | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card. 0/1 |
| Hedron Crawler | 2 | Artifact Creature — Construct | {T}: Add {C}. ({C} represents colorless mana.) 0/1 |
| Manakin | 2 | Artifact Creature — Construct | {T}: Add {C}. 1/1 |
| Karoo | Land | Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}. | |
| Bala Ged Thief | 3B | Creature — Human Rogue Ally | Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2 |
| Targ Nar, Demon-Fang Gnoll | RG | Legendary Creature — Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2 |
| Sterling Supplier | 4W | Creature — Bird Soldier | Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4 |
| Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
| Watermarket | Land | {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. | |
| Pious Wayfarer | W | Creature — Human Scout | Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2 |