Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oust

W · Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Similar cards

Color identity:
NameManaTypeText
Blessed Alliance 1WInstant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.
Takenuma Bleeder 2BCreature — Ogre Shaman Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3
Oath of Lim-Dûl 3BEnchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.
Brilliant Halo 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Carmen, Cruel Skymarcher 3WBLegendary Creature — Vampire Soldier Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2
Yomiji, Who Bars the Way 5WWLegendary Creature — Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4
Helvault 3Legendary Artifact {1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Victorious Destruction 4RSorcery Destroy target artifact or land. Its controller loses 1 life.
Gila Courser 2RCreature — Lizard Mount Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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