Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oust

W · Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Similar cards

Color identity:
NameManaTypeText
Discombobulate 2UUInstant Counter target spell. Look at the top four cards of your library, then put them back in any order.
Goblin Spy RCreature — Goblin Rogue Play with the top card of your library revealed. 1/1
Ajani, Mentor of Heroes 3GWLegendary Planeswalker — Ajani [+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−8]: You gain 100 life. Loyalty 4
Trelasarra, Moon Dancer GWLegendary Creature — Elf Cleric Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Trench Behemoth 5UUCreature — Kraken Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7
Vessel of Endless Rest 3Artifact When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Chaos Wrap 2RInstant The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
Case of the Lost Witness 1UEnchantment — Case When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
Page 154