M:tG card similarity search
1BB · Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Self-Assembler | 5 | Artifact Creature — Assembly-Worker | When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. 4/4 |
| Hollowhenge Wrangler | 3GG | Creature — Elemental | When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6 |
| Righteous Fury | 4WW | Sorcery | Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. |
| Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
| Gathering Throng | 2W | Creature — Human Citizen | When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle. 3/1 |
| Mole Worms | 2B | Creature — Worm | You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. 1/1 |
| Tegwyll's Scouring | 4BB | Sorcery | You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. |
| Sméagol, Helpful Guide | 1BG | Legendary Creature — Halfling Horror | At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. 4/2 |
| Clattering Augur | 1B | Creature — Skeleton Shaman | Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. 1/1 |
| Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |