M:tG card similarity search
1WW · Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Overgrown Tomb | Land — Swamp Forest | ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Sacred Foundry | Land — Mountain Plains | ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Steam Vents | Land — Island Mountain | ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Stomping Ground | Land — Mountain Forest | ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Temple Garden | Land — Forest Plains | ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Watery Grave | Land — Island Swamp | ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
| Druids' Repository | 1GG | Enchantment | Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color. |
| Siege Striker | 2W | Creature — Human Soldier | Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1 |
| Lily Bowen, Raging Grandma | 3G | Legendary Creature — Mutant Warrior | Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. 0/0 |
| Lochmere Serpent | 4UB | Creature — Serpent | Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. 7/7 |