M:tG card similarity search
2RW · Creature — Minotaur Soldier
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Accelerate | 1R | Instant | Target creature gains haste until end of turn. Draw a card. |
| Expedite | R | Instant | Target creature gains haste until end of turn. Draw a card. |
| Ilharg, the Raze-Boar | 3RR | Legendary Creature — Boar God | Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 6/6 |
| Kookus | 3RR | Creature — Djinn | Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5 |
| A-Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards. |
| Gothmog, Morgul Lieutenant | 3B | Legendary Creature — Human Soldier | When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch. 3/3 |
| Bad Deal | 4BB | Sorcery | You draw two cards and each opponent discards two cards. Each player loses 2 life. |
| Huntmaster Liger | 3W | Creature — Cat | Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4 |
| Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
| Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |