Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Order of Leitbur

WW · Creature — Human Cleric Knight

Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Go-Shintai of Ancient Wars 2RLegendary Enchantment Creature — Shrine First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2
Martial Impetus 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Crimson Mage 1RCreature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Xenagos's Scorn Sorcery Xenagos Ascended gains trample until end of turn and attacks this turn if able.
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Tek 5Artifact Creature — Dragon Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2
Loam Lion WCreature — Cat Loam Lion gets +1/+2 as long as you control a Forest. 1/1
Whip Sergeant 2RCreature — Human Soldier {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Page 295