Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orcish Spy

R · Creature — Orc Rogue

{T}: Look at the top three cards of target player's library. 1/1

Similar cards

Color identity:
NameManaTypeText
Whetwheel 4Artifact {X}{X}, {T}: Target player mills X cards. Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Warehouse Thief 3RCreature — Tiefling Rogue {2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. 4/2
Wandering Mind 1URCreature — Horror Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1
Profane Procession 1WBLegendary Enchantment {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Grave Strength 1BSorcery Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Floriferous Vinewall 1GCreature — Plant Wall Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 0/2
Ana Battlemage 2GCreature — Human Wizard Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2
Explorer's Scope 1Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Animal Magnetism 4GSorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Swine Rebellion 2GSorcery If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
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