Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orcish Healer

RR · Creature — Orc Cleric

{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. 1/1

Similar cards

Color identity:
NameManaTypeText
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Vantress Gargoyle 1UArtifact Creature — Gargoyle Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player mills a card. 5/4
Cagemail 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't attack.
Jugan Defends the Temple 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
Diregraf Horde 4BCreature — Zombie When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 3/4
Sealock Monster 3UUCreature — Octopus Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5
Highborn Ghoul BBCreature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1
Rise from the Grave 4BSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Ostiary Thrull 3BCreature — Thrull {W}, {T}: Tap target creature. 2/2
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