Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orcish Catapult

XRR · Instant

Randomly distribute X -0/-1 counters among a random number of random target creatures.

Similar cards

Color identity:
NameManaTypeText
Finale of Glory XWWSorcery Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Killing Wave XBSorcery For each creature, its controller sacrifices it unless they pay X life.
Cry of the Carnarium 1BBSorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Trostani's Judgment 5WInstant Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Keldon Warcaller 1RCreature — Human Warrior Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. 2/2
Pieces of the Puzzle 2USorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Favored Enemy GEnchantment As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Vigilant Martyr WCreature — Human Cleric Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. 1/1
Aerial Formation UInstant Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Page 289