M:tG card similarity search
2R · Creature — Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Raging Redcap | 2R | Creature — Goblin Knight | Double strike 1/2 |
| Aquus Steed | 3U | Creature — Beast | {2}{U}, {T}: Target creature gets -2/-0 until end of turn. 1/3 |
| Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
| Throw from the Saddle | 1G | Sorcery | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |
| Bleed Dry | 2BB | Instant | Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. |
| Kuldotha Rebirth | R | Sorcery | As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens. |
| Ana Disciple | G | Creature — Human Wizard | {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
| Goblin Girder Gang | 3R | Creature — Goblin Employee | Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4 |
| Dazzling Lights | U | Instant | Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
| Dauntless Escort | 1GW | Creature — Rhino Soldier | Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. 3/3 |