M:tG card similarity search
2B · Creature — Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Grenzo's Rebuttal | 4RR | Sorcery | Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. |
| Mogg Infestation | 3RR | Sorcery | Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens. |
| Wildfire Awakener | X1RW | Creature — Human Wizard | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2 |
| Scoria Wurm | 4R | Creature — Wurm | At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7 |
| Helix Pinnacle | G | Enchantment | Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
| Phantasmal Sphere | 1U | Creature — Illusion | Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
| Haunted Library | 1W | Enchantment | Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. |
| Colossal Majesty | 2G | Enchantment | At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
| Spawning Grounds | 6GG | Enchantment — Aura | Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." |
| Tin Street Cadet | R | Creature — Goblin | Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1 |