M:tG card similarity search
3 · Artifact Creature — Scarecrow
Defender Creatures with flying your opponents control get -1/-0. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Invasion of Lorwyn | 4BG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control. |
| Conquering Manticore | 4RR | Creature — Manticore | Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 |
| Sapphire Drake | 5U | Creature — Drake | Flying Each creature you control with a +1/+1 counter on it has flying. 4/4 |
| Pretender's Claim | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
| Feline Sovereign | 2G | Creature — Cat | Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3 |
| Crumbling Ashes | 1B | Enchantment | At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. |
| Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
| Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
| Soltari Visionary | 1WW | Creature — Soltari Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2 |