Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

One with the Stars

3U · Enchantment — Aura

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Similar cards

Color identity:
NameManaTypeText
High Fae Negotiator 3BBCreature — Faerie Warlock Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5
Retrieve 2GSorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Guided Passage GURSorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Forbidden Crypt 3BBEnchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Flicker 1WSorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Rimewind Cryomancer 3UCreature — Human Wizard {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3
Saheeli, Sublime Artificer 1U/RU/RLegendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Loyalty 5
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Sakura-Tribe Springcaller 3GCreature — Snake Shaman At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4
Incoming! 4GGGGSorcery Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
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