M:tG card similarity search
3U · Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Disciple of Perdition | 1B | Creature — Human Warlock | When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3 |
| Midnight Entourage | 2BB | Creature — Aetherborn Rogue | Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. 3/3 |
| Yorion, Sky Nomad | 3W/UW/U | Legendary Creature — Bird Serpent | Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. 4/5 |
| Knight of Doves | 2W | Creature — Human Knight | Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. 1/3 |
| Fragment Reality | W | Instant | Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped. |
| Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
| Okaun, Eye of Chaos | 4R | Legendary Creature — Cyclops Berserker | Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. 3/3 |
| Mystic Might | U | Enchantment — Aura | Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
| Nothic | 4B | Creature — Horror | Weird Insight — When Nothic dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life. 4/3 |
| Cast Out | 3W | Enchantment | Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) |