M:tG card similarity search
3U · Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |
| Defang | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt by enchanted creature. |
| Inviolability | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt to enchanted creature. |
| Muzzle | 1W | Enchantment — Aura | Enchant creature Prevent all damage that would be dealt by enchanted creature. |
| Soar | 1U | Enchantment — Aura | You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. |
| Renounce the Guilds | 1W | Instant | Each player sacrifices a multicolored permanent. |
| Master Biomancer | 2GU | Creature — Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4 |
| Curse of Death's Hold | 3BB | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls get -1/-1. |
| Fortitude | 1G | Enchantment — Aura | Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. |
| Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |