M:tG card similarity search
3U · Sorcery
Draw cards equal to the highest mana value among artifacts you control.
Name | Mana | Type | Text |
---|---|---|---|
Pain's Reward | 2B | Sorcery | Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. |
Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
Liege of the Hollows | 2GG | Creature — Spirit | When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way. 3/4 |
Metal Fatigue | 2W | Instant | Tap all artifacts. |
Chthonian Nightmare | 1B | Enchantment | When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
Daretti, Ingenious Iconoclast | 1BR | Legendary Planeswalker — Daretti | [+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. Loyalty 3 |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Ghostly Flicker | 2U | Instant | Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. |
Loyal Drake | 2U | Creature — Drake | Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2 |