M:tG card similarity search
· Plane — Shandalar
All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Exava, Rakdos Blood Witch | 2BR | Legendary Creature — Human Cleric | First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. 3/3 |
Cairn Wanderer | 4B | Creature — Shapeshifter | Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 |
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
Pendelhaven Elder | 1G | Creature — Elf Shaman | {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
Duelist's Heritage | 2W | Enchantment | Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |