Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

On the Trail

1G · Enchantment

Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Tempest Efreet 1RRRCreature — Efreet Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent. 3/3
Desperate Research 1BSorcery Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Eruth, Tormented Prophet 1URLegendary Creature — Human Wizard If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. 2/4
Kyoki, Sanity's Eclipse 4BBLegendary Creature — Demon Spirit Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand. 6/4
Reki, the History of Kamigawa 2GLegendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. 1/2
Frostbridge Guard 1WCreature — Elemental Soldier {2}{W}, {T}: Tap target creature. 2/2
Taiga Stadium Land Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.
Animate Spell UEnchantment — Aura Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Nebelgast Beguiler 4WCreature — Spirit {W}, {T}: Tap target creature. 2/5
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
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