M:tG card similarity search
3W · Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul of Theros | 4WW | Creature — Avatar | Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6 |
| Withering Hex | B | Enchantment — Aura | Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. |
| Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
| Contempt | 1U | Enchantment — Aura | Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. |
| Kargan Dragonlord | RR | Creature — Human Warrior | Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2 |
| Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
| Nim Grotesque | 6B | Creature — Zombie | Nim Grotesque gets +1/+0 for each artifact you control. 3/6 |
| Nim Lasher | 2B | Creature — Zombie | Nim Lasher gets +1/+0 for each artifact you control. 1/1 |
| Adaptive Sporesinger | 2G | Creature — Phyrexian Druid | Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
| Ward of Lights | WW | Enchantment — Aura | You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |