M:tG card similarity search
3UU · Creature — Sphinx
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Sky Ruin Drake | 4U | Creature — Drake | Flying 2/5 |
| Snapping Drake | 3U | Creature — Drake | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/2 |
| Soaring Drake | 2U | Creature — Drake | Flying 2/3 |
| Wind Drake | 2U | Creature — Drake | Flying 2/2 |
| Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
| Death Baron | 1BB | Creature — Zombie Wizard | Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. 2/2 |
| Suspicious Nanny | 4U | Creature — Human Spy Rigger | Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) 3/4 |
| Undead Gladiator | 1BB | Creature — Zombie Barbarian | {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) 3/1 |
| Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |
| Phantom Monster | 3U | Creature — Illusion | Flying 3/3 |