M:tG card similarity search
· Legendary Land
{T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Mogg Sentry | R | Creature — Goblin Warrior | Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1 |
Setessan Skirmisher | 1G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1 |
Burning Prophet | 1R | Creature — Human Wizard | Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. 1/3 |
Cenn's Heir | 1W | Creature — Kithkin Soldier | Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1 |
Petrified Plating | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Hearthcage Giant | 6RR | Creature — Giant Warrior | When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
Wild Aesthir | 2W | Creature — Bird | Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1 |
Hedron Rover | 4 | Artifact Creature — Construct | Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2 |
Hedron Scrabbler | 2 | Artifact Creature — Construct | Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. 1/1 |
Ronin Warclub | 3 | Artifact — Equipment | Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |