Card Codex

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17 May 2024: Card library updated.

Oketra's Last Mercy

1WW · Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

Similar cards

Color identity:
NameManaTypeText
Titania, Gaea Incarnate Legendary Creature — Elemental Avatar Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. */*
Scale Deflection 3GInstant — Adventure Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Palantír of Orthanc 3Legendary Artifact At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Zendikar Incarnate 2RGCreature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. */4
Narcolepsy 1UEnchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
A-Vampire Scrivener 3BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
Pristine Skywise 4WUCreature — Dragon Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4
Knight of Dusk's Shadow 1BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2
Political Trickery 2USorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
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