M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Sentinel of the Eternal Watch | 5W | Creature — Giant Soldier | Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. 4/6 |
| Hazmat Suit (Used) | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
| Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
| Unity of Purpose | 3U | Instant | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it. |
| Goblin Replica | 3 | Artifact Creature — Goblin | {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. 2/2 |
| Ceaseless Searblades | 3R | Creature — Elemental Warrior | Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
| Bonecaller Cleric | 1B | Creature — Human Cleric | {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. 2/1 |
| Sosuke, Son of Seshiro | 2GG | Legendary Creature — Snake Warrior | Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 3/4 |
| Kaalia of the Vast | 1RWB | Legendary Creature — Human Cleric | Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2 |
| Whitewater Naiads | 3UU | Enchantment Creature — Nymph | Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. 4/4 |