M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |
| Spellbook Vendor | 1W | Creature — Human Peasant | Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2 |
| Goblin King | 1RR | Creature — Goblin | Other Goblins get +1/+1 and have mountainwalk. 2/2 |
| Urborg Drake | 1UB | Creature — Drake | Flying Urborg Drake attacks each combat if able. 2/3 |
| Raging Ravine | Land | Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. | |
| Nath's Buffoon | 1B | Creature — Goblin Rogue | Protection from Elves 1/1 |
| Hellion Eruption | 5R | Sorcery | Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. |
| Dawnstrike Paladin | 3WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/4 |
| Temple of Power | Land | (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. | |
| Dwarven Hammer | 2R | Artifact — Equipment | When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} |