M:tG card similarity search
2U · Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Geier Reach Sanitarium | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. | |
| Juntu Stakes | 2 | Artifact | Creatures with power 1 or less don't untap during their controllers' untap steps. |
| Skyshroud Ambush | 1G | Instant | Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. |
| Second Thoughts | 4W | Instant | Exile target attacking creature. Draw a card. |
| Sage's Dousing | 2U | Tribal Instant — Wizard | Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. |
| Park Heights Maverick | 2G | Creature — Human Soldier | Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2 |
| Precursor Golem | 5 | Artifact Creature — Golem | When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. 3/3 |
| Prosperity | XU | Sorcery | Each player draws X cards. |
| The Flame of Keld | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. |
| Mari, the Killing Quill | 1BB | Legendary Creature — Vampire Assassin | Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |