M:tG card similarity search
3BB · Legendary Planeswalker — Nixilis
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. Loyalty 5
| Name | Mana | Type | Text |
|---|---|---|---|
| Famine | 3BB | Sorcery | Famine deals 3 damage to each creature and each player. |
| Fire Tempest | 5RR | Sorcery | Fire Tempest deals 6 damage to each creature and each player. |
| Inferno | 5RR | Instant | Inferno deals 6 damage to each creature and each player. |
| Rain of Embers | 1R | Sorcery | Rain of Embers deals 1 damage to each creature and each player. |
| Steam Blast | 2R | Sorcery | Steam Blast deals 2 damage to each creature and each player. |
| Psychotic Haze | 2BB | Instant | Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |
| Howling Gale | 1G | Instant | Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Evincar's Justice | 2BB | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |
| Lambholt Ravager | Creature — Werewolf | Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |