M:tG card similarity search
2B · Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Embermaw Hellion | 3RR | Creature — Hellion | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5 |
Fire Servant | 3RR | Creature — Elemental | If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3 |
Deadly Allure | B | Sorcery | Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Kheru Spellsnatcher | 3U | Creature — Naga Wizard | Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. 3/3 |
Defensive Stance | U | Enchantment — Aura | Enchant creature Enchanted creature gets -1/+1. |
Hurloon Shaman | 1RR | Creature — Minotaur Shaman | When Hurloon Shaman dies, each player sacrifices a land. 2/3 |
Spoils of Blood | B | Instant | Create an X/X black Horror creature token, where X is the number of creatures that died this turn. |
Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
Battle-Rage Blessing | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Offer Immortality | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |