M:tG card similarity search
4WW · Creature — Giant Soldier
Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
| Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
| Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
| A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
| Aim High | 1G | Instant | Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) |
| Spidery Grasp | 2G | Instant | Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) |
| Steady Aim | 1G | Instant | Untap target creature. It gets +1/+4 and gains reach until end of turn. |
| Battleground Geist | 4U | Creature — Spirit | Flying Other Spirit creatures you control get +1/+0. 3/3 |
| Gallows Warden | 4W | Creature — Spirit | Flying Other Spirit creatures you control get +0/+1. 3/3 |
| Distemper of the Blood | 1R | Sorcery | Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |